Dragon Age: Origins was a highly anticipated game for me. Being a fan of Bioware’s work, more recently Mass Effect, I had certain expectations of Dragon Age—which were inevitably met. Having never played the well-renown Baldur’s Gate (Dragon Age’s predecessor) or even other epic RPG’s such as Planescape: Torment or Vampire: The Masquerade, I was going into the game fairly unbiased as to what an RPG of this magnitude should offer. About two hours into the game, it became obvious that I was going to invest a lot of time into this RPG, which is blend of games like: Oblivion, Mass Effect, and K.O.T.O.R.

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This “principle of investment” became apparent once I created my character and saw just how much my character’s origin reflected the outcome of certain situations in the game. Bioware offers the player several choices in creating the game’s main hero, or what the people of Ferelden call—a Grey Warden. They do this by allowing the player to choose between race, class, and a few other characteristics that undoubtedly effect the outcome of the story you experience the first time around. Now that I’ve finished my first playthrough, I can honestly say that I am excited to start it up again with a different origin and see just how different things will be; however, your origin isn’t the only thing that impacts your experience. There are dozens of situations where you have to make a certain decision, usually a moral one, and depending on what you choose, it can affect multiple aspects of the game. I went through some intense situations where I had to decide whether a certain character would permanently join my group, or make a decision that would eventually effect the game’s ending sequence. I found myself carefully taking into account all of the different possible outcomes based on my decision—given the fragility of some of the situations. These choices also affect how much your ally buddies like you, which can in turn skew their opinions on certain moral decisions you make; nevertheless their overall perspective of you can be somewhat manipulated with gift-giving.

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The main story of Dragon Age, simply put, revolves around The Blight, which is a war against the Darkspawn. You play as a Grey Warden, in which you belong to an elite class of warriors who’s job is to defend the people of Ferelden. The game’s inventory, mission log, and Skill/Talent distribution systems are all very reminiscent of Mass Effect; and just like Mass Effect, there are a ton of side missions to do all throughout the land. Given the vastness of the land, Bioware has incorporated a pseudo-fast-travel system limiting the amount of unnecessary walking. As you defeat Darkspawn, amongst other enemies, you gain experience. When you level up you are awarded a certain amount of points that you can then allocate to your character’s attributes, such as strength or dexterity. Additionally, you are able to add or upgrade a skill and a talent, which all vary based on your origin. As a result, you are able to construct your allies the way you want to regardless of class or race or specializations. This stylistic option makes the gameplay that much more dynamic and flexible to suit the player’s needs.
To add even further to this flexibility, the player can assign Tactics to each character. These tactics enable your allies to do what you want them to do in certain battle situations without having to physically switch to them and do it yourself. Though the tactics screen was helpful, I found it to be one of the aspects of the game, among others, that the game left you to figure out on your own. These unexplained complexities of the game didn’t cause me to enjoy the game less though; if you enjoy games with a lot of micro-managing then all of these things just become part of the overall experience, not necessarily an obstacle. As a matter of fact, in the 60 hours that I put into the game, I learned new things almost all the way through to the end; things that would have essentially made things a little easier in the beginning.

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Dragon Age is also one of the more difficult RPG’s I’ve played—or at least it started off that way. Like I normally do, I set the difficulty to normal only to find out that “normal” was really hard, well it was for me anyways. During my second main quest I ended up switching the difficulty to casual, thinking that this would help me get past some Undead Soldiers, which it did, but this made the game way too easy. The difference in ease of gameplay from normal to casual is like the difference between slaying a tiger and slaying a cat. I found myself just obliterating hoards of enemies, even bosses—a task that becomes even easier as you level up and acquire more talents and skills. Nevertheless, the game does throw higher-ranked enemies at you as you level up, eventually forcing you to accompany the obliterating with strategy.
Whether it be a city, town, forest, or tower, each place is ridden with goodies, trinkets, and money. Though these are usually awarded to you by completing main quests as well as side quests, but you can also explore each area to your full potential (advice: bringing along a Rouge helps)—checking every corner, behind every door—which Bioware does a great job of awarding you for doing so. The array of armor sets and weapons, some which come with specific restrictions, allow you to equip your allies and yourself properly for certain situations and to correspond with the tactics you’ve assigned to each character—which can be accompanied by weapon augmentations and special attributes. These properties add to the diversity of Dragon Age and making the game much more rewarding.
One thing that can be overlooked in a game of Dragon Age’s magnitude is the quality of the dialogue. Personally, this aspect of the game reflects the realism and quality of the story regardless of the game’s genre. However, Dragon Age doesn’t have this problem as it’s story has high a quantitative property while still maintaining a high qualitative property, especially for a game that is dated by it’s graphics. Not only is the voice acting superb, but the writing is immaculate, in regards to both the main story and the side stories. I also found the random dialogue from my allies to be hilariously entertaining. This opened up the development of these characters and allowed me to hear their perspective on certain issues at hand without necessarily engaging in conversation with them. This random dialogue was also prevalent amongst the pedestrians in certain towns and amongst certain enemies—not to the extent of games like Fable, but enough to add some life to the people of Ferelden.

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This game has further instilled my belief in Bioware as the king of western RPGs, and I am looking forward to investing another 60+ hours into this game and experiencing it in a totally different way. I highly recommend Dragon Age: Origins to any one who enjoys a good RPG or enjoyed any of the previously-mentioned titles. This game is a great start to a franchise that I will definitely stay on top of.
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Tags: Bioware, Dragon Age: Origins, Dragon Age: Origins Review, Western RPG's